The VR course runs annually at the Department of Computer Science, University of Copenhagen. In the course, the students learn to design, implement, and evaluate interaction techniques for virtual reality (VR).
Learning happens through
Introductory lectures about VR interaction techniques, and about the qualities of human–computer interaction specific to VR.
Reading, presenting, and discussing research papers about VR interaction techniques in the class.
Three introductory assignments about implementing interactions in Unity for Oculus Quest 2 headsets with the help of TA classes.
A project where the students design, implement, and evaluate a interaction technique of their choice.
The course runs for 8 weeks from November to January (Block 2), with a workload of 7.5 ECTS. The course started in 2020-2021 with ~30 students and had ~60 students in 2022-2023.
The course is taught by Joanna Bergström and Teresa Hirzle.
The students design, implement, and evaluate a VR interaction technique in the course. You can find selected projects from previous years here.
The topics in the course cover interaction techniques for VR and evaluation methods for those. You can find a more detailed syllabus, a reading list, as well as the assignments here.
The course is targeted to the students of the Computer Science and Cognitive and Data Science study programmes, as well as exchange students in similar programs. The students can sign up for the course as usual, following the links on the course's UCPH site.