Jakob Svejgaard Due, Simon Krogh Anderson, Signe Dueholm Nielsen
VR course 2023-2024
This study explores the effectiveness of tunnel vision techniques in mitigating Virtual Reality (VR) sickness during infinite, fast-paced jumping scenarios. VR sickness, characterized by symptoms similar to motion sickness, poses a significant barrier to the immersive experience in VR environments. The research investigates the impact of three levels of tunnel vision (none, small tunnel, and big tunnel) on VR sickness by employing the Kennedy-Lane Simulator Sickness Questionnaire (SSQ). Participants with varying suscepti- bility to motion sickness were subjected to a VR jumping game, and their experiences were systematically recorded and analyzed. The findings reveal a noticeable reduction in VR sickness symptoms with the application of tunnel vision, particularly in participants predisposed to motion sickness. The study contributes to the understanding of VR sickness mitigation techniques, suggesting that tunnel vision could be an effective strategy for enhancing user comfort and overall experience in VR settings. Further research is proposed to explore the integration of tunnel vision with other sensory modulation techniques for a more comprehensive approach to tackling VR sickness.