Mark H. Andersen, Lise A. Bruun, Mads Sjøsten
VR course 2020-2021
For this paper, we created a virtual underwater experience to research the extent to which a user feels present in such an environment, when hand movements are redirected to mimic water resistance, and how this would affect the experience of being underwater. This effect was implemented using a movement opposing drag force and a gradually readjusting recovery force. The effect was tested using a questionnaire integrated into the virtual environment, to prevent breaks in the sense of presence. The experimental results were inconclusive due to large variation in data, but suggested possible improvement in presence.